Game Club (name subject to change)

Current Round: Cars!

Criteria:

  1. Design a game where the player controls a vehicle.
  2. There must be at least two types of obstacles for your vehicle to avoid.
  3. Incorporate a target to chase and run over as the victory condition.
  4. Hitting an obstacle counts as a failure condition.

Status:

Pre-planning

Participants:

Results:

Pending

Previous Round: UFO

Criteria:

  1. Player controls UFO to wreak havoc on setting of choice.
  2. There must be 3 or more types of enemies to attack the UFO.
  3. Must have a title screen with at least Play and Quit options.
  4. Must have a Pause screen.
  5. Score, lives, health incorporated in some way.
  6. Must have at least one powerup.

Deadline:

Canceled due to boredom

Participants:

Previous Round: Mothership

Criteria

  1. Design a player ship that is controlled with the Arrow Keys, the ship must shoot with the Z key.
  2. The ESCAPE key in the game must bring you back to the title screen.
  3. The Title screen must include atleast 2 options "Play Game" and "Quit Game"
  4. The game must be top-down and vertical. The mothership can be any size, but does not have to look like a "mothership" to others. It can just look like a big enemy.
  5. The mothersrhip must be atleast 10 hits to destroy, if not more. It must shoot at the player.
  6. The player must die when it gets hit once, you need to have a game over screen when you run out of lives. 3 lives is recommended but you can have less or more.
  7. Include a HUD that shows how many lives and a player score. The score can be relative to anything you put in the mini game
  8. When the enemy mothership is destroyed, the game can be over or it can repeat, that's up to you.. it can evolve, whatever, but keep it very simple please.
  9. When done include what language you used and a short log of how you made it. Did you reuse code? etc.
  10. Great graphics need not apply, and do not matter.

Participants:

Results: